Sunday, October 13, 2019

Was Andrew Jackson a good president Essay -- essays papers

Was Andrew Jackson a good president Andrew Jackson was born in a backwoods settlement in the Carolinas in 1776. His parents, Scotch-Irish folk, came to America two years before his birth. His mother was widowed while pregnant with him. At age 13, Andrew joined a regiment. He and his brother were both captured and imprisoned together by the British. Their mother got them released, but his brother died on the long trip home. During his independent days, he lived in a tavern with other students. He gained a reputation for charisma, and wildness and hooliganism (Morris, Introduction). After practicing law for a few years in North Carolina, he took up a job as public prosecutor. And after another several years of practicing law, he married Rachel Donelson Robards, the estranged wife of an abusive husband. Andrew also cultivated the imposing bearing of a â€Å"gentleman†, which entailed, in those days in the South, a challenge to a duel in responses to any grave insult, or otherwise with whipping or caning (Morris, Introduction). In late 1795, Andrew was on the committee to draft a constitution. He was under some powerful men who made him the first member of the House of Representatives from Tennessee. While in Congress, he co-signed in a land speculation with partners who went bankrupt. Fortunately for him, he escaped debtors prison. He retained a lifelong distrust of banks, and paper money, which was involved in the transaction (Morris, Section 3). In an episode of Jacks...

Saturday, October 12, 2019

Is Education Enough for the Real World? Essay -- Womens Education Argu

Is Education Enough for the Real World? Is a college education enough to prepare and teach you about life? A college education is important to prepare you for a career in a specialized field, but it cannot prepare you for the real world. Through my experience as a 23 year-old woman, I can say that I have learned more outside of school to prepare me for my future life. I have had to learn more through outside resources, family, friends, and love-interest relationships to be able to survive as a strong-minded female in today's society. As I read articles on education I was able to find two authors that shared my views about education in today's society: Adrienne Rich and Jon Spayde. In the article "What Does a Woman Need to Know?" by Adrienne Rich, Rich delivers a commencement address to female college graduates about the condition of women's education. As a writer and teacher, Rich states that "there is no women's college today which is providing young women with the education they need for survival as whole persons in a wo rld which denies women wholenesss" (qtd. in Lunsford and Ruszkiewicz 66). According to interviewer and editor Jon Spayde in the article "Learning in the Key of Life," Spayde's essay reflects that education should take place throughout a lifetime and not just through formal schooling. Both Rich and Spayde believe that education should be taken to a farther extent than just what we learn in school. Through history and culture every human being, especially women, can learn a lot about themselves and become strong-minded individuals. Adrienne Rich argues that women have been viewed as existing in the service of men, and it is only through knowledge that we can learn to overcome such a view. Rich believes tha... ...w much I have learned on my own and I am thankful for the resources and the people around me that have helped me become a self-defining human being. My own experiences have taught me to survive in the real world more than my college education. If we are just educated through college, we will not be prepared for problems that the real world confronts us with until we learn from our own experiences. Once we become street-educated we can come to survive real life experiences and learn how to deal with them. The best education can come from what we learn in our own experiences to help teach us valuable lessons about life. Through culture and humanities we can learn about others and ourselves, in order to be able to adapt to our own environment. To become successful in life, we must teach ourselves what we really want to know and obtain the answers we want in our lives.

Friday, October 11, 2019

Is discovery always a good thing? Essay

Humanity’s interest in unknown world has been universal and enduring. Accompany with human development, discovery the unknown world has become more and more important to human life. Some people think discovery is a good thing. They will tell you how X-ray used by medical professionals to help diagnose and treat a wide range of medical problems. They will also tell you what a mass your life will be if Benjamin Franklin did not discovered electricity. But other argue people think discovery bring disaster to human. They will tell you if Martin Heinrich Klaproth did not discover uranium, maybe atomic bomb would not been invented. Although the question about whether discovery always a good thing has so many different opinions. I believe that discovery has a positive effect on our life. Discoveries provide the benefit greater than the risk. It makes our life efficient and comfortable. This essay will pinpoint benefits of discovery. The first opinion is discovery in medicine can rais e patients’ survival rates and reduce the pain caused by the illness. After that I will talk about the convenience bring by discovery in the daily life. Finally, I will state that discovery advance human development. From 18st century, human have discovered so many important things in the medical field. These medical discoveries have had a great impact on the development of modern medicine. Have you ever heard about X-rays? In 1895, Wilhelm Roentgen discovered X-rays. He was not searching for X-rays. In fact, he did not known such a thing existed until he discovery proved that it was there. Nowadays X-rays were widely used in medicine domain, and have been one of the most powerful, useful, and lifesaving diagnostic tools in the world. Another example is penicillin. Penicillin is a unexpected discovery. It has saved millions of people during the last years of world war two alone. Penicillin is the first antibiotic to successfully fight bacterial infections and disease. In 20th century, it was called a miracle medicine, and opened an door to entry antibiotic families. Obviously these discoveries make great contribution to modern medicine. They not only raise patients’ survival rates but also relieve the pain for patients. We could not image how the hospital would be without these greatest discoveries. So it is obvious that discovery in medical field is a good thing. The discovery is not only benefit in medical field, but also benefit in our normal lives. Today discoveries have deeply  effect human lives. They bring great convenience to daily life. What would happen if no one discovered electricity? We would not be able to watch TV, and use our computers or cell phones. Because neither of them would work properly. Also no air-conditions, no refrigerators, no elevators. A lot of things would be done by hand. All of people would go to bed about 8 pm because there is not much to do after dark. Especially, the out activities would be difficult and dangerous without outside lights. I do not think human would go back after adapting to the electricity world. In our modern society where all aspects of our lives are al most totally dependent upon electricity. All of these equipment we used today, we owe thanks to Benjamin Franklin who discovered electricity in 1752. Thus I think discovery is so important in our daily lives. No discovery, no comfortable life. Humans crave knowledge. It’s hard-wired into our DNA. Without discovery, we would never have left the cave, invented the wheel or flown to outer space. Human development need new technology and innovation. No innovation, no development. Discovery is one of most important methods of innovation. If Benjamin Franklin did not discover electricity, perhaps Thomas Edison would not invent electric light. If John Bardeen did not discover the transistor effect of semi -conductor materials, maybe Robert Watson-Watt would not invent radar. DNA is another example. Francis Crick and James Wat son discovered DNA. That discovery has been called â€Å"the most significant discovery of the century.† DNA structure al lowed medical scientists to understand many deadly diseases, and to find cures. In conclusion, I think discovery advance human development. Today’s discoveries will shape tomorrow’s world. So human will never stop discovery the world. Discoveries are often unexpected. No matter how or why something (like uranium or anthrax) was discovered. The discovery itself was not harmful,but what humans do with it can be. That is why I always think discovery is a good thing. Discoveries mark the progress of human civilizations. They advance human development. New discoveries in medical field have opened up new possibilities in treatment a lot of human sickness. So far that diseases like cancer and HIV is not so horrifying. And as we all know discoveries bring great convenience to our daily lives. So who could say discovery is not a good thing.

Thursday, October 10, 2019

Virtual War Video Games

Video games are the most popular forms of entertainment among children, adolescents, and young adults. Many video games are extremely violent and expose the Young to violence on a constant basis. In particular, young men are a preferred target of advertisement from game manufacturers for war theme games. These games are either first person shooters or third person play. In a first person shooter game, the player is holding the gun whereas in third person games, the player is represented by a character within the game play.These games, especially first person shooters, are designed to give a rush to the players by stimulating their primal reactions and with more reasonable games, a need to prove their ‘manhood’. In addition, extreme exposure to video game and TV violence has a tendency to desensitize people, especially immature minds who may not be able to connect to what is really happening in front of them on the TV screen and, at the same time, clearly distinguish virt ual fiction from reality.  (King, Krzywinska, 124)The scope of this paper is to explore the idea that young men may join the Army for other reasons than to go to college. In essence, they join the Army with the idea that they will ‘kick butts’, just like in their favorite war video games without realizing that they have signed up to be in the middle of the nightmarish realities of war: suffering and death. Since the invasion of Iraq in March 2003, the news media have been showing images of war: explosions, soldiers running down what used to be streets while dodging bullets, showing these images to saturation.The saturation seems to come from a fascination with death and how cameras can immortalize the image. (Sontag, 59) The audience is curious to know what it is like to be there, perhaps, there is a clear morbidity in the obsession of watching violence and ‘how war works. ’ Besides, the Iraq war is ambivalent because most soldiers who are sent do not und erstand why they are really there. Back during the Vietnam War, young soldiers seemed to have been better conscious, in the sense of understanding, of the cause they were fighting for.After listening to Vietnam veterans, people may somewhat realize how traumatic their experience was but until people are in the nightmare of war, they will not fully grasp the horror because if you were in it once, you never forget for the rest of your life. Still, people get the idea that war is gruesome but they do not live it. Besides, wars are never simple even though it is portrayed that way by politicians whose primary interests may have nothing to do with the interests of the people and the soldiers, dying for their cause!Einstein his 1932 letter to Freud states: â€Å"Political leaders or governments owe their power either to the use of force or to their election by the masses. They cannot be regarded as representative of the superior moral or intellectual elements in a nation. In our time, th e intellectual elite do not exercise any direct influence on the history of the world. † Vietnam veterans will tell you the pain and the level of panic, stress, disgust, and dread there was to be there, in the middle of insanity!Grossman in his book On Killing, talks about the psychological impact of combat and how devastating it is because the soldier is forced to be in an unnatural situation in which he or she must kill the enemy and survive at the same time. (Grossman, 36) Yet, war is still portrayed as glorious and as a beautiful sacrifice of life for one’s country. This picture is probably true for a well-informed mature person who can sign up with the Army, making a conscious decision that he or she will be severely tested and that he or she may very well kill others and be killed themselves.However, nowadays with the Iraq war dragging as well as many soldiers dying, recruitment efforts have increased, particularly in poor neighborhoods. After speaking with a tota l of 15 African-American young men from different areas, it is obvious that all of them they felt especially targeted by Army recruiters. Five of them actually said that the recruiters claimed that as recruits, they could do whatever they wanted like joining their corps music band if they were inclined to play music.Two particular African-American men confirmed these statements and said that in their case, the recruiters told them how famous Black basket ball players had joined the Army. Another young man â€Å"Mike† described how two Marine recruiters tried to get him by using the fact that he was good at playing video games: â€Å"No problem, man. It’s like in the video games†¦Hey, you played ‘Call of Duty’, ‘SOCOM 3’? †¦ How about ‘Doom’? Awesome†¦ Hey, you’d be right there with the rest of us. † The remainder of the group said that they had at least one family member in the Army and that they did n ot want to join because they knew what the Army was all about.In order to enlist young men, the reality of war has been more and more hidden from the recruits to get them to sign up to go fighting in Iraq. Moreover, the Army has made a significant effort to blend reality with fiction to get young men to sign up using TV advertisements that are aired: it is a brilliant use of the psychological impact of TV and advertising; the reality is completely absent and replaced with proud looking and competent looking young people in charge of complicated ‘stuff’ coupled with computer animation worthy of â€Å"Apocalypse Now† and strangely resembling the look, style, and feel of war video games.In addition, it is not a coincidence that these ads air at the same time than popular TV action shows. For example, the Air Force has made use of the science-fiction show â€Å"Stargate-SG-1† to promote joining their corps. The main characters of the series are Air Force offic ers who have wonderful, exciting adventures on exotic planets, far, far away on the other side of the galaxy. Obviously, the basic goal is to offer young men an opportunity for 30 seconds to imagine themselves as proud competent young people playing with ‘stuff’, looking good, being well-educated and well-paid.Little do they realize what they are in for once they sign up because they just cannot walk away and say ‘I don’t want to do this anymore’ whereas in a video game, they push the off button and everything goes away. So, the psychological appeal is double. The message from these televised ads says: ‘you will be successful in the Army (‘Be All That You Can Be in the Army’) and you will if you join. Plus, the Army is about adventure and action just like the video games you like to play. ’ Video games have a very tight grip on young people, especially teenagers and young adults: you can see that clearly when you visit video games arcades.Many video games particularly target young men, especially the violent ones. Young women who play video games may prefer pure adventure or funny games. Violent games are prevalent and popular. The more violent and gory, the better is the motto. King & Krzywinska mention that the extent of obstacles to which a player is confronted to save his character from dying is correlated to the extent of violence to do so. (King, Krzywinska, 162) The resulting intensity is addictive while the violence seems to be connected to the idea of prompt retaliation for actions perceived as threatening by the character/player.Prompt retaliation is often displayed by people who have not attained an emotional maturity such as adolescents and young males. The action intensity of some games is so high that the players surrender to â€Å"frenetic paroxysm elements. †(King, Krzywinska, 162) Interestingly, assaults in the real world tend to result in a total state of primitive adrenaline-d riven fight or flight in the violent offenders, bypassing the cerebral rationality area of the brain. Grossman specifies that in a combat situation, the soldier will display â€Å"tunnel vision† meaning that the enemy soldier looks closer and more dangerous.(Grossman, 97) In addition, killing may cause an exulting effect on the combatant. The reason is that killing in war is the initiation of the power of sparing lives and killing others weaker than him. In fact, certain veterans confided that holding a gun or a machine gun was â€Å"a magic sword or even Excalibur. † (Bourke, 4) Bourke quotes the part of a letter from a soldier telling his family how he enjoys fighting exercises (Bourke, 58): â€Å"Today we had our first bayonet class – it is quite a weapon – we all left the field thirstier than hell – all of us had the same idea, likea child with a new toy, to try it. That is the way we were all growing to feel about combat in general – w e want a taste of it. † It is disturbing to realize after reading these words that the man in question is so excited by the idea of using a weapon, like a new toy. In a strange way, it parallels what war video games have become for adolescents and young men today. They can play war safely at home, enjoying the excitement that seems to exist in combat. In addition, video games can transform the player into a ‘real’ hero just like on TV or in a film.One real hero of the Vietnam War was Sgt. Benavidez who had distinguished himself jumping from a helicopter running quickly, dodging bullets until he got hit in his right leg, face, and head. Despite his injuries, he continued his mission, which was to rescue a few other comrades of arms. He carried  ½ of the team on his back to the aircraft while again dodging bullets. Since the team was involved in a secret mission, the documents had to be retrieved. Benavidez rushed back, still gravely injured, to pick up the dead b ody of the team leader and retrieve the classified documents.As he reached the body, he got hit again, this time by a bullet in his abdomen and shrapnel from a grenade in the back. Unfortunately, the pilot of the helicopter had been hit and died on the spot as the helicopter crashed to the ground. Benavidez took the documents, went crawling back to the aircraft, helped the wounded out of the wreckage, and organized them into a defense perimeter. Then, he proceeded to distribute rations and water, still under enemy fire while injured! As if that was not enough, he called and directed air strikes to dampen enemy fire and call for another rescue.Incredibly, he received another bullet in the thigh while he was administering first aid to a wounded member of his team. A second helicopter landed and Sgt. Benavidez again transported his wounded team members to the aircraft. During a second trip, an enemy soldier ran after him and clubbed him on the head. Hand to hand combat ensued with Bena videz killing the enemy after having received more wounds to the head and arms. That was not the end. Two enemy soldiers ran, approaching the aircraft from an angle that the gunner could not reach.Benavidez killed these two men as well, subsequently returning to the perimeter to make sure all the documents had been taken and to get the last wounded men out. After the war, Sgt. Benavidez received numerous medals for his bravery, which was qualified as being of the highest traditions of the military service. (Leonard, 67-69) This account is truly extraordinary and is worthy of the greatest war legends passed down in many cultures, including our own. This is the story of all the heroes in Hollywood movies that make young men dream that they could be like that, not only admired for their bravery but famous and legendary as well.In effect, Sgt. Benavidez is a bona fide model of courage and altruism. Still, are these concepts familiar to these young men involved in their video game world? Bernard et al. mentions the idea of human motivation; the motivation of sacrifice for an ideal. (Bernard, Mills, Swenson, Walsh, 40) Sacrifice for an ideal belongs to the real world, not video games; many of these young players would never be able to do what Benavidez did in the real world because of their lack of understanding of what sacrifice and altruism are.Still, they can pretend to be sacrificing and altruistic in any war video game; not only do they get a high score for their bravery in the virtual world that looks so real but they get to live another day without worrying about their health or the effects of these virtual bullets on their body. At the end of the challenge, they just swallow a few ‘magic pills’ and they are good as new! They can either continue the carnage or turn the game off and watch TV some more. Did they really experiment the reality of war?The video game only gives the player the enjoyment and excitement that soldiers may feel, the proverb ial rush that soldiers tell about when going to combat. Yet, war is more than that. For example, can they really kill another man if they were fighting as soldiers? Can they empathize with the plight of the victims, innocent men, women, and children? Could these young men stand killing innocent women and children or sustain their looks of misery? How about peer pressure about torturing and killing prisoners?How about hand-to-hand combat with someone they do not know, realizing that this is the part when the enemy is killed right there by their own hands, not by a machine gun far away? Where is the video game for that part of the war? Young men are being enlisted not knowing what is in store for them. All they know is that it will be awesome, exciting and fun to go to war and kill people. These tendencies have been especially exemplified by the Iraq war. This war comes at a time when virtual reality is so prevalent among adolescents and young men and women.The Washington Post publish ed a story back in February 2006 about video games and how they are used by the military to train soldiers. The military uses these training techniques all the time according to the article. It even has helped design video games: â€Å"Full Spectrum Warrior is one of them. The weapons used in video games are exact replicas of existing weapons. One of the interviewed soldiers in the article relates that when he had to kill a human enemy for the first time, â€Å"it did not even faze me† he said. â€Å"It felt like I was in a big video game† he added. Playstations and Xboxes were found everywhere in the soldiers’ barracks.The comments of the Pentagon computer simulation officer in charge were that video games have revolutionized the way soldiers are trained. Adding on the experience of the soldier who was mentioned above, he stated that when it came time to fire his weapon, he was ready for it, he did not hesitate in fact because he had done it so many times befo re in the video games. In addition, a high ranking officer confirmed that the soldiers are not as inhibited to kill as previous generations who did not have video games. The officer asserted that video games provide â€Å"a better foundation to work with† in order to teach killing other human beings.In fact, the U. S. Army set up a game online â€Å"America’s Army† that is used as a recruiting tool. (Vargas, 1) The young men who were interviewed in the Washington Post did not seem psychologically affected by what they did. In fact, they gave the impression that they are completely detached from the situations they encountered when they had to kill. Still, some soldiers cannot live with the fact that they killed a human being. The realization or the enormity of the act may come quickly or later, depending on the person. In previous wars, it had a tendency to come quickly.Siegried Sasson in Pat Barker’s Regeneration, was a well-known decorated war hero in B ritain. In 1917, he decided to refuse returning to the battlefield because he felt strongly that the war was a useless slaughter. His conscience was strongly affected by the war and the cruelty displayed while defending the trenches. As a result, he was so misunderstood that he was thought to be mentally ill. His ‘diagnosis’ was determined to be shell shock. The reasoning was that everyone should want to go to war and kill enemies. So, if someone did not want to, there had to be something wrong with them.Consequently, he was sent to a mental hospital where he was taken care of by Dr. Rivers whose goal was to send him back to combat. Siegfried was a poet, not a soldier. He was not ‘equipped’ emotionally to deal with killing human beings. Yet, there was so much peer pressure to conform that it took strength and resolve to stand up and refuse to go back to the field. Tragically, he was looked upon as a threat to the morale of the troops. (Barker, 4) In fact, t his is what happens to conscientious objectors who are jailed for refusing to fight.Shell shock was a very serious psychological problem for soldiers coming back from the trenches during WWI. The psychological traumatic experiences gave these men hallucinations and nightmares while causing several physical symptoms: vomiting, diarrhea, nausea, and headaches. Other symptoms were materialized as muteness, inability to walk, and other strange effects. Trauma in war is also seen today and it is as shocking as before. The situation, however, is different. Before the age of the video games, soldiers had to acclimate without having ever been in the situation of killing another man.Ironically, today this is no longer the case. As admitted in the Washington Post article, the games teach to kill. Curiously, there are still young men who cannot kill, even after having done it hundreds of time in the virtual world. This was particularly evident when the young soldiers in Iraq commented on the h orror they saw: people dead, children dead, and blood everywhere. These men realized that they were forced to kill innocent men, women, children that were not mere characters of videogames. Grossman commented in his book On Killing that the Army teaches killing but does not teach their soldiers to deal with killing a man.(Grossman, 97) Killing is real and the trauma resulting from this act will haunt many soldiers after they return to their homes. Shell shock is equivalent to what is called PTSD today (Post-Traumatic Stress Disorder). In July 2004, it was reported that the number of suicides had clearly gone up among soldiers in Iraq as well as severe psychiatric disorders. The Army had not addressed this problem early enough and discovered it then. Back in 2004, seventeen percent of soldiers were assessed to be suffering traumatic stress, depression or anxiety and were deemed to be â€Å"functionally impaired.† Of that group, about three-quarters said they had received no he lp at any time in Iraq from a mental health professional, a doctor or a chaplain. (Holloway, 36) Iraq has been the latest examples of prisoner abuses and indiscriminate attacks during bombardments. Unfortunately, soldiers assaulted men and women while their houses were searched for traces of insurgents. These events clearly violated the Geneva Conventions on Human Rights during conflicts. (Protocol I, Art. 77, sec. 1; Protocol I, Art. 75; Protocol I, Art. 51, sec. 5a & 5 b; Protocol I, Art.48) It is foolish to think that soldiers in combat, with their brain stuck in primal instinct modes and having no rationality capacities left, can reflect on the fact that they should follow the Geneva Protocols of Human Rights. Only after they are done with fighting can they reflect on what they have done: there is no video game in the world that will be able to erase the committed deeds of the soldier who is ordered to kill. In the end, one can ponder over the U. S. Army and the morality of its commanders that allows the comfortable idea to use video games and entertainment as ways to teach killing.The disillusion of the soldiers after combat is that they must kill others, they must see suffering, and they cannot turn it off. The virtual reality used to portray war is false; the only grounds of these games are the weapons, uniforms, and environments as replicas of reality. However, this is just superficial whereas pain is real. Conclusion The reality of war is death and suffering. The role of video games has been hijacked to promote war, violence, and easy killing ‘skills’ promoted by the U. S. Army’s use of these games and clever ad campaigns to get recruits.Even though there may always be the ‘tough guys’ who are not bothered by killing, it is still disturbing to see that many young men are not bothered by killing based on the fact that they seem unable to make the difference between the real world and virtual reality. However, the Ã¢â‚¬Ë œsensitive types’ will always exist too. They are the ones who suffer the most since their world of illusion created by the video games is destroyed when they realize the reality of war, which is killing and destroying while causing pain and misery to innocent people. Their illusions of patriotic glory and excitement are shattered forever.

Wednesday, October 9, 2019

Analysis of Vietnam’s Economy

Analysis of Vietnams Economy Table of contents (Jump to) 1. Introduction 2. Why Vietnam – An overview 3. Theoretical literatures 3.1. Macroeconomic principles 3.2. Microeconomic principles 4. The level of unemployment and employment 4.1. Before the national reform – The beginning of the 1990s’ 4.2. After the national reform 5. Skills needed and skills gaps 5.1. Disadvantages 5.1.1. Low IT skill availability 5.1.2. Low English proficiency level 5.2. Advantages 5.2.1. High tech sector 5.2.2. Textiles and garments sector 6. Conclusion Bibliography 1. Introduction The trend of global outsourcing has accelerated the economic activities in developing nations. Developed nations countries have gained the economy of scales and performed major functions in the long-term basis. The advantages of outsourcing are to reduce business operation expenses and thus corporations can sustain competitiveness. The paper will discuss the Vietnamese economy, particularly skills needed and skills gaps, and the level of unemployment and employment. Some theoretical literatures will help explain the reasons and results of Vietnamese economic growth; the paper tries to access the underlying forces which have challenged Vietnam authority to change from the central control to the market economy. 2. Why Vietnam – An overview Vietnam officially becomes the 150 th member in WTO (World Trade Organization) on 11th January 2007. In order to join WTO, Vietnam government has to change its political, infrastructure and economic principals to fulfill the requirements of this international organization. ‘A sustained boom, with annual economic growth consistently around 7%-8% since 2000, has transformed Vietnam. It is over 20 years since Vietnam’s ruling communists abandoned collectivism and embarked on their doi moi market-based reforms, not unlike those China adopted a few years earlier.’ [1] Additionally, Vietnam economy has gradually changed in order to adapt and join the worl d economy. From the control economy as of the principal of the communist ideals, Vietnam has undergone the reform and has let its economy to react in accordance with the law of supply and demand. Accordingly, ‘Real GDP growth is forecast to be robust in 2007, at an average of 7% a year, and will be driven mainly by industrial expansion. Business sentiment and consumer confidence will remain resilient, boosting investment and consumption.’ [2] In fact, ‘Many Southeast Asian economies, namely, Malaysia, the Philippines, Singapore, and Vietnam are emerging as an outsourcing destination for some Fortune-500 companies.’ [3] The data from the Vietnamese economy has strongly reflected how outsourcing impacts on the level of unemployment and employment and skills needed and skills gaps, since the economy has moved so fast to the integration into the world economy. Vietnam has positioned itself as a primary host by luring more investment than other emerging econo mies and developing nations in the region in the late 1990s. It is overtaking the Philippines and Indonesia. ‘By 2002, Viet Nam was the third largest recipient of foreign direct investment (FDI) flows in ASEAN [Association of South East Asian Nations], behind Singapore and Malaysia, strengthening its position as a significant investment base. Viet Nam has therefore achieved a key position both in terms of prime investment host within the region, and as a recipient of intraregional inflows.’ [4] 3. Theoretical literatures 3.1. Macroeconomic principles A concept of scarcity, relatively in relation to an entire country and its people, becomes a condition which individual producer and consumer have to face in every decision. The opportunity cost of each decision can be considered as subjective value that individual must scarify when making any decision for the next best alternatives.

Tuesday, October 8, 2019

Cross Cultural Communication Essay Example | Topics and Well Written Essays - 2250 words

Cross Cultural Communication - Essay Example Part 1 International Journal of Cross Cultural Management (IJCCM) In managing of the global conflict resolution, attention should be given to cross cultural factors. Whereas the value of culture in managerial behavior has long been acknowledged, intellects of political science are still coming to terms with the perception and its repercussions. Conventional approaches to disagreement stress the dominance of the state while overlooking several the distinctive internal features, which vary between nations. Foulkes & Bercovitch view culture indeed has a weighty outcome on how nations view the world, conduct themselves in it, and handle their conflicts. Culture has become crucial in the existing environment, where largely conflict occurs frequently between factions, alienated along cultural lines, within a nation. Evaluation of the relevance of ideas, and cultural differences does undeniably have a substantial impact on arbitration and conflict resolution. The journal also elaborates the effects of effective communication and motivation in a cross-cultural environment. European Journal of Cross-Cultural Competence and Management (EJCCM) This journal explains the extensive field of cross-cultural examination with an allusion to an organization in practice. The chief purpose is the establishment of a podium for the debate on cultural matters in current industry across several disciplines and cultures. In the spirit of its founding organization, EJCCM influences contributions from dissimilar fields of science involved in the interrelations and relations amid culture. The journal encourages papers about the dynamics of cross-cultural interactions in Europe. Key challenges Building of trust between employees and management of an organization is very important. Group members should be capable to rely on each other’s words and work as a team. Trust is a considerable challenge in cross-cultural groups, as people only tend to trust those from their nations and the sa me culture (Thomas, & Thomas, 2008, 134). Trust building is beneficial if the team leader and team members working together at a similar location for a long time, despite diverse nationalities (Steers, Sa?nchez-R, & Nardon, 2010, 213). Managing of people from different nationalities has different convictions and perceptions. This diversity makes it a challenge to manage them especially when a conflict occurs. Bosses need to apply different leadership styles in dealing with conflict (Velo, 2012, 40). Managing of language and cultural issues is another challenge. In any conflict resolution, communication is inevitable. In managing of a cross-cultural conflict, where different people speak various languages, it is essential for individuals to appreciate one another (Velo, 2012, 40). Synchronizing the languages and cultural aspects to enable people have a common ground remains a challenge (Thomas, & Thomas, 2008, 134). As a team leader, working with members from different cultures has b een a vast experience. Every step in the team was a learning experience. The group taught us that diversity is strength. The tasks assigned to us went well as we were able to respect each other’s opinions to find a common ground. We remained objective during the entire session focusing on the group’s mandate and not personal mandate. From a management point of view, we learnt tolerance, empathy and respect. Since we are from different backgrounds, there was a need for

Monday, October 7, 2019

Critical Thinking Argument Paper Assignment Example | Topics and Well Written Essays - 500 words

Critical Thinking Argument Paper - Assignment Example Age has never been an indicator of a person’s ability to produce results. While at the workplace, employees should be assessed basing on their capability to produce results but not on their age. There is no logic in an argument suggesting that, if the elderly are employed, the younger generation would lack the opportunity to work in organizations. In fact such a view is an argument in fallacy. Workplace principles demand that each and every employee should be treated fairly at his/her place of work. The elderly employees at the workplace have the right to employment just like the young. The principles of nondiscrimination at the place of work, therefore, form basic components of the human rights. Such rights should only be ignored if there is proof that continued employment of a particular person results in no significant benefit for the organization he/she works for. In order to fulfill the provisions in the principles that govern workplace discipline, an aged person may be replaced by a younger person only when the aged lacks the manual strength or concentration to effectively perform his/her roles. Discriminatory practices at the workplace affect the economy negatively regardless of the specific gains that may be realized by an organization that engages in such discrimination. Discrimination may result in relevant skills being disposed off. Such disposal may result in losing skills that would have contributed uniquely to the success of the organization. Some aged workers may have a great experience in the running of matters at the workplace which may not be the case with the young employees. In such situations age discrimination may result in organizations incurring economic losses. This in turn results in jobs being matched to workers in an inefficient manner and thus wastage of talents. The participation of the elderly in activities at the workplace results in correct matching of jobs with workers